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Cartographica software5/5/2023 In other words, the focus of the user's attention is foregrounded. Eye-tracking studies are in many cases combined with the recording of conscious behaviour, that is, user actions (see the first category), but the crucial activities recorded are eye-movements, which offer continuous data about (even unconscious) behaviour of the participant while solving a task. A second significant category is the use of eye-tracking systems. The mentioned studies use a quantitative approach and subsequent statistical methods of data analysis. The most common aspects of studies are completion speed, accuracy, and correctness or frequency of a given solution (see ). The studies in the first category monitor and record the behaviour of individuals or, rather, their conscious actions and general work methods when completing tasks with a use of a map. However this case study is only an example of how the integrated research system and HypOgama application works, and it should only illustrate the procedure of conducting a mixed-research design.Ī significant portion of experimental studies in the area of cognitive visualization can be sorted into two main categories. Part of this last section is also an illustration of possible empirical study, where the interconnection of Hypothesis and EyeTribe for cartographic and psychology research is presented. The final part of the paper describes the research system which combines and integrates above-mentioned tools. In this part, close attention is paid to empirical study verifying the truthfulness of the low-cost EyeTribe tracker in comparison with SMI RED 250 system. The second part of the paper presents the new low-cost eye-tracking system EyeTribe, which allows efficient realization of qualitative, respectively, explorative studies. The first part is focused on the presentation of a tool for mass data collection: web-based platform Hypothesis. The paper consists of three parts which are ordered due the logic and procedure of the research system creation and verification. The introduction of the paper discusses the methodology and mixed-research design (combination of quantitative and qualitative, resp., explorative methods) in the area of cognitive visualization and cartography. The interconnection was done by the creation of a new web application HypOgama. The aim of this paper is to introduce the newly developed technical research system and results of its validation: specifically, the creation and empirical verification of an interconnection of a web-based platform Hypothesis with an EyeTribe eye-tracking system connected to open-source software OGAMA. The paper presents methodological-technical approach combining quantitative and qualitative methods which are based on specific technical tools. The final part of the paper describes the integrated research system combining Hypothesis and EyeTribe. The created system uses open-source software OGAMA for recording the eye-movements of participants together with quantitative data from Hypothesis. The interconnection was performed with the help of developed web application HypOgama. In the third part of the paper, a system for connecting EyeTribe tracker and Hypothesis software is presented. Both qualitative and quantitative results showed that data accuracy is sufficient for cartographic research. Then, evaluation of the accuracy of data recorded by EyeTribe tracker was performed with the use of concurrent recording together with the SMI RED 250 eye-tracker. The Hypothesis platform provides an environment for web-based computerized experiment design and mass data collection. In the first part of the paper, Hypothesis software is described. The Hypothesis is intended for quantitative data acquisition and the EyeTribe is intended for qualitative (eye-tracking) data recording. The aim of the paper is to introduce the possible combination of Hypothesis with EyeTribe tracker. Its possibilities of application are, however, dependent on the efficiency with which the particular research techniques are used and combined. The mixed research design is a progressive methodological discourse that combines the advantages of quantitative and qualitative methods. New call of duty5/5/2023 My only question here is if this is an expansion to Modern Warfare II, presumably accessed and played through the same game, will Activision once again divide the player base between the haves and have-nots-those players who purchase the new content and those who don’t. If Schreier is correct and Sledgehammer is developing what is essentially a huge DLC with both single and multi-player content that will be “premium” and priced like a full game, then Activision is essentially expanding on its map pack model in a pretty big way on top of the Battle Pass/Seasonal release model. Under this model, maps were released seasonally and for free and revenue came from optional Battle Pass and Item Shop sales for cosmetics like Operator skins, Weapon Blueprints and so forth (the latter is not entirely cosmetic, either). They later added an Item Shop and loot boxes and so forth, but eventually got rid of the map packs and the loot boxes and followed Fortnite’s footsteps to the Battle Pass model. You could bundle these with your initial game purchase to save money, but if you wanted all the maps you’d have to fork over cash, nearly doubling the cost of the game. In the past, Activision sold map packs to players as DLC for $10-$15 a pack (usually four maps) over the course of a year. This combines a few different concepts into one revenue model. When Activision and Infinity Ward were talking about Call Of Duty: Next they didn’t mention this plan, but it certainly makes sense when you read their financial reports which state: I think it makes a lot of sense for everyone involved, frankly, especially if we get a lot of new content within the Modern Warfare II ecosystem. And sure, you’ll have to pay for another game, but you’d do that anyways if you were buying the next Call Of Duty instead of just a massive expansion to this one. It also means more revenue for Activision, more time for Treyarch to develop the next Black Ops game, and more content for everyone. But it also means a lot of new content-far more maps than we’d get if we only got one or two with each season release every 10-12 weeks (which we’ll still get also). It means players can keep playing the same game with their progression, Operators, Battle Pass goodies and so forth for longer, which is a win. Which actually makes sense on a bunch of different levels. This would extend the lifetime and support for Modern Warfare II beyond the one-year mark while still allowing Activision to sell another premium game in 2023. New units and their special abilities are designed to complement the particular strengths of their existing armies, and were created to offer new strategies while maintaining the delicate balance of powers among the four races. Neutral heroes are available as well, for a price. Each race gains new units and one new hero character. Three new tilesets are added by The Frozen Throne, all with their own flora and fauna (including new critters appropriate to each environment). The fallen paladin Arthas and the renegade Night Elf Illidan, both survivors of the devastating warfare of the original game, return in this expansion pack, to again cast their dangerous influence on the fate of Azeroth. Though the Lich King Ner'zhul now has no physical form, the power of his evil spirit endures, deep in the frozen heart of the Icecrown glacier. Already a new threat grows, in the far-off, frozen lands of Northrend. Any true peace in the land is short-lived, however. The Orcs follow their own separate, stand-alone campaign, specially developed to make use of the expansion's new World Editor features.Many months have passed since the climactic battle at Mount Hyjal in Reign of Chaos. The add-on begins where the main game left off, with the Night Elves, then moves to the Humans, and ends with the Undead. As in WarCraft III: Reign of Chaos, the single-player campaign of The Frozen Throne puts players in command of each of the four races in turn. This expansion pack for Blizzard's 2002 real-time strategy game is designed to build upon many of the key features that made the third WarCraft game a critical and popular success. Return to Azeroth to guide great heroes and faithful minions to frenzied battle in WarCraft III: The Frozen Throne. |